3rd Strike Analysis: Necro's Drill vs. Yun's Dive Kick – Unfair?

A deep dive into Necro's drill vs. Yun's infamous dive kick in 3rd Strike. Is Yun's tool just too good? Analyzing key differences and potential.
table displaying the specs of yun's dive kick and necro's drill

Necro's Drill vs. Yun's Dive Kick in Street Fighter 3rd Strike: A Critical Look

A common point of frustration for Necro players in Street Fighter 3rd Strike often revolves around the comparison between Necro's own dive-style attack, the Drill Kick, and Yun's formidable Dive Kick. Let's break down why this comparison often leaves Necro loyalists feeling short-changed.

The Core Discrepancy: Why Yun's Dive Kick Often Feels Superior

When you put Necro's Drill Kick side-by-side with Yun's Dive Kick, the differences in practical application become stark. As many players observe, Yun's dive often seems superior in nearly every aspect that truly impacts a match in 3rd Strike. While the ability for Necro to perform a jump-back Drill Kick offers some utility, primarily as a niche defensive or repositioning tool, it hardly compensates for the other disparities.

One might provocatively ask: if Necro's jump-back drill capability were removed, could his standard drill then inherit the superior properties of Yun's dive? It's a tempting thought experiment. But let's get down to the specifics that cause such consternation.

Analyzing the Unfair Advantage: Startup, Height, and Hitstun

Even if we were to charitably ignore potential differences in startup frames or the operational heights from which each move can be effectively initiated, a glaring issue remains: why does Yun's dive kick subject the opponent to a longer hitstun duration? This is a critical factor in Third Strike's fast-paced gameplay.

The extended hitstun on Yun's dive kick is a significant advantage. Even with Necro's existing hitstun scaling or combo limitations, Yun players can often execute their aggressive sequences, often referred to as "bullshit," without much risk. With those crucial extra frames of hitstun from his dive, Yun doesn't need pinpoint precision on follow-ups; he often has enough frame advantage to remain safe, or even continue pressure, even on a less-than-perfectly-spaced dive kick.

The "What If": Necro's Drill with Yun-Tier Stats

Now, imagine the possibilities if Necro's Drill Kick possessed stats comparable to Yun's dive. The offensive potential would skyrocket. Consider this: a Necro drill with improved hitstun could potentially combo into sequences like Light Punch Hook, standing Medium Punch and crouching Light Kick (LP Hook, s.MP, cr.LK). This would open up entirely new avenues for pressure, damage, and mix-ups for the character in 3S, fundamentally altering his offensive game.

This isn't just about wanting Necro to be "broken"; it's about questioning the design choices that lead to such a significant disparity in the effectiveness of similar tools between characters, especially when one (Yun's) contributes so heavily to his top-tier status.

Concluding Thoughts: A Matter of Balance?

The comparison between Necro's Drill and Yun's Dive Kick in Street Fighter 3rd Strike highlights a perceived imbalance that affects how Necro players approach certain matchups and offensive situations. While every character has unique strengths and weaknesses, the superior utility and safety of Yun's dive kick, particularly its hitstun advantage, remains a significant point of discussion and desire for change among the Necro faithful.