Advanced Necro Tech & Combos from Sugiyama (SF3: Third Strike Notes)
Ready to level up your Necro gameplay in SF3: Third Strike? This post compiles a detailed list of notes and advanced techniques gleaned from analyzing the gameplay of top Necro player, Sugiyama. We'll cover essential corner carry combos, stun setups, specific character punishes (including Ken!), okizeme options, and complex set plays that showcase Sugiyama's strategic brilliance. While organized logically, feel free to jump to the sections most relevant to your gameplan. Use these insights to refine your Necro execution and strategy!
Essential Necro Corner Carry Combos (SF3)
Maximizing corner carry is crucial for Necro's pressure game. Here are some common sequences:
c.LK > LP hook > dash …
b.MP > EX hook (EX Tornado Hook)
b.MP > Snake Fang (SA1)
b.HP > db. HP
b.HP > b.HK
(Reset situation)b.HP > LP denji
dash > c.LK > LP denji > SA3 (Electric Snake) > dash
High-Damage / Stun Combos (Situational)
These combos aim for maximum impact, often leading to stun:
- (vs. Akuma - 100% Stun):
b.HK > s.MP xxx SA3 > LP denji xxx SA3 > HP denji
- (vs. Urien - 100% Stun):
[Corner] b.HK > b.MP xxx SA3 > db.HP (x4) > s.LP > LP hook
Necro's Jump-In Counters & Anti-Airs
Dealing with opponents jumping in requires quick reactions and the right tools:
LP denji > dash
LP denji > HP
LP denji > db.HP
(Reset)LP denji > LP denji
(Catch double jumps / air resets)LP denji > b.HK
(Reset)late db.HP
(Can catch landings)
Character Specific Punishes (Examples)
Exploiting specific character weaknesses or unsafe moves is key. Here are a few examples seen from Sugiyama:
Ken
- Punish for Ken's
c.LK > c.LK > c.LK
(Last LK whiffs on Necro):- ➡️
b.MP > Snake Fang (SA1)
- ➡️
b.MP XXX SA3
- ➡️
- Punish for late
j.MK/HK
:- ➡️
Parry > b.MP > EX hook
- ➡️
Parry > b.MP > Snake Fang (SA1)
- ➡️
Makoto
- Punish for SA2 (Abare Tosanami):
- ➡️
Parry last hit > b.HK > b.MP xxx SA3 > SA3 > db.HP > b.MP > LP denji > taunt
(Note: 100% stun if opponent bounces into the corner after the first SA3)
- ➡️
Elena
- Punish for SA2 (Healing):
- ➡️
Parry 1st hit only > LP flying viper > b.HK > s.MP xxx SA3 xxx SA3 > b.MP > LK rising cobra > taunt
(Note: 100% stun if opponent bounces into the corner after the first SA3)
- ➡️
Necro Okizeme Examples (Post-Knockdown)
Applying pressure after a knockdown (Okizeme) is vital. This is just a sample of potential setups:
Corner Grab > db.HP > dash > c.LK (whiff) > grab
Corner Grab > db.HP > dash > b.MK (whiff) > grab
Corner Grab > db.HP > dash > b.LP (whiff) > grab
Corner Grab > db.HP > dash > c.LK (whiff) > c.LK > LP denji xxx SA3 > LP denji > db.HP > dash
Corner Grab > db.HP > dash > b.MK (whiff) > c.LK > LP hook > db.HP > dash
Advanced Necro Set Play Examples (vs. Ken - Sugiyama Style)
These sequences showcase Sugiyama's intricate set play against Ken, blending okizeme, whiff baits, high/low mixups, and varied drill timings. These advanced maneuvers require precision but demonstrate the potential to completely dismantle an opponent's defense. Study these to incorporate sophisticated strategies into your Necro game!
[Corner] + [Crouching Ken] b.MK > LP hook > db.HP > MP hook (whiff) > c.LK > LP denji xxx SA3 > LP denji xxx SA3 > db.HP
(100% stun ⚠️)Grab > db.HP > very short walk > UOH (whiff) > c.LK > LP hook > db.HP > dash
Grab > db.HP > LP hook > c.LK (whiff) > grab > db.HP > LP hook (whiff) > c.LK > LP denji xxx SA3 > LP denji > db.HP
(100% stun ⚠️)b.HP > db.HP > HK drill > c.LK > LP denji xxx SA3 > LP denji > db.HP > dash
c.LK > LP hook > db.HP > LP Flying Viper (whiff) > c.LK > LP denji xxx SA3 > LP denji xxx SA3 > HP denji
LP hook > db. HP > LP hook (whiff) > c.LK > LP denji xxx SA3 > LP denji > db.HP
(100% stun ⚠️)Grab > db.HP > not so short walk > UOH > b.LK > LP hook > db.HP > dash
Grab > db.HP > not so short walk > UOH > TC (b.MP > s.MP) xxx SA3 > LP denji > db.HP > dash
b.HP > b.HK (reset) > UOH xxx SA3 > LP denji xxx SA3 > HP denji
(100% stun ⚠️)
Final Thoughts
Integrating these Sugiyama-inspired techniques requires practice and understanding the context for each setup. Use these notes as a starting point for experimentation in training mode and real matches. Mastering even a few of these sequences can significantly elevate your Necro's threat level in SF3: Third Strike.
Found these notes useful? Have your own favorite Sugiyama tech? Share it in the comments!
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