Necro's SA3 to Denji Blast Follow-Up: Frame Data Secrets Revealed!

Necro SF3: SA3 into Denji Blast EXPLAINED! Learn guaranteed follow-ups, frame data secrets & character-specific tech. Dominate Third Strike!

 

Ever wondered if you can consistently land a Denji Blast after Necro's Super Art 3 in Street Fighter 3: Third Strike? Or why it works sometimes and fails others? You're not alone! This guide breaks down the intricate frame data and character-specific nuances that determine the feasibility of this powerful follow-up.

*(Image of the table will be inserted here at the top of the article: [necro-sa3-denji-blast-frame-data.png])*

Understanding Necro's SA3 Frame Advantage for Denji Blast

1. Decoding the Plus Frames After SA3

The numbers in the table represent the number of plus frames Necro has after successfully landing his Super Art 3. Pay close attention! You'll notice that against some characters, this value remains constant, while against others, it varies by exactly 3 frames. This seemingly small 3-frame difference is the key to whether or not Denji Blast will connect!

Interestingly, the move you use to *start* the combo into SA3 doesn't dictate the frame advantage. What truly matters is the last move used *before* the Super Art 3. For example, b.LK > s.MP xxx SA3 and b.HK > s.MP xxx SA3 will yield the same Denji Blast follow-up possibilities.

Looking at the table, you'll see that against the "shoto gang" (Ryu, Ken, Akuma), a Denji Blast is always possible regardless of the preceding move. However, against characters like Makoto, the last move before SA3 becomes crucial. Notably, if the last move before SA3 is s.MP or b.MP, a Denji Blast follow-up is generally possible across the entire cast! 😃

2. The Impact of Distance on b.HK Follow-Ups

Notice the significant frame variations listed for b.HK? These variations (always a difference of 3 frames, then an additional 2 frames) are directly tied to the distance between Necro and the opponent when b.HK connects. If Necro is close, you get the minimum plus frames; mid-range yields the intermediate value; and maximum distance provides the highest. This distance-dependent frame advantage can be the difference between landing a Denji Blast or whiffing!

While the maximum frame advantage after a distant b.HK xxx SA3 theoretically allows for a Denji Blast, the actual distance often becomes the limiting factor. You might have enough frames, but Necro might be too far to connect without a precise forward walk. 🤔 This distance dependency isn't exclusive to b.HK; any move used before SA3 will exhibit similar 3-frame and then 2-frame increases based on the initial spacing. So, a c.LP xxx SA3 used at close range will have different plus frames than one used at maximum range.

3. The Elena Conundrum

Elena is a special case, highlighted in a different color for a reason! Her unique upward and downward movement after taking damage seems to disrupt the typical SA3 follow-up. The most reliable high-damage solution against her is the sequence: xxx SA3 >>> LP hook > b.MP.

4. Denji Blast vs. s.MP Follow-Up: A Key Relationship

Here's a valuable tip: if a Denji Blast is possible after SA3, then a standing medium punch (s.MP) will also be a viable follow-up. This is because both moves share the same startup time. The determining factor for the follow-up isn't the specific move you choose (Denji Blast or s.MP), but rather the last attack that connected before the Super Art 3.

5. The Oro Challenge

While technically feasible, connecting a Denji Blast after SA3 against Oro is incredibly difficult and inconsistent. The timing required is extremely precise, and even incorporating a forward walk doesn't guarantee success. In my experience, attempting this follow-up reliably against Oro is practically impossible. 😅

6. Special Move Follow-Up Frame Advantage

Here's a peculiar quirk: when using a special move (like Denji Blast) as a follow-up after SA3, Necro will begin his movement one frame earlier compared to using a normal move! Weird, but good to know!

📢 How to Read the Table:

  • 🟢: It is possible to follow-up with Denji Blast.
  • 🔴: It is not possible to follow-up with Denji Blast.
  • 🔵: It depends on specific conditions (usually distance with certain preceding moves). 🥴

Denji Blast (電磁ブラスト) Notation: ➡️⬇️↘️➡️ + 👊

Hopefully, this detailed breakdown clarifies the intricacies of landing a Denji Blast after Necro's Super Art 3! Experiment with these findings in your matches and let us know what you discover in the comments below!